Thursday, March 4, 2010

Dogs of War: Psychology In “Metal Gear Solid”

Compared with earlier releases, the new video game has improved in terms of plot and character development. Psychology and personality of the characters - heroes, villains, and the same figure over and over now as important as how to play the game.

However, like in the early days before the comic book Stan Lee's "Spider-Man," a video game characters tend to be flat caricatures of real people, with such lack of social anxiety, fragile mental health, and depression becomes a special feature for the antagonist. However, even in this climate, there are still maverick character designers who have made the difficult hero according to the traditional definition of "hero" role. Among the best examples of these games is Hideo Kojima's "Metal Gear Solid" series.

Being a game that both include psychological warfare and bring a strong pent-pacifist, there is complexity in the cast of characters that is required. To some degree, all characters have some form of mental health disorders, which according to the game which is very dependent on the personality of the characters. While some people may initially see them as an extreme response to their situation, Kojima has been trying hard to present the characters as possible were present when the war meets psychology. Characters from MGS series can be taken to represent the various effects of war on the mental health of a person, whether they are soldiers, commanders, or observer. He demonstrated this through their personalities and their conversations with the protagonist, making them more than to overcome obstacles to complete the game.

Among the longest-standing favorites lot Kojima's antagonist is a woman known only as Sniper Wolf. He may seem perfectly sane at first sight, but few have analyzed the consequences of his personality as a potential growth in a war zone. The experience of living in war-torn Iraq that has left scars that damage the mental health and emotional development. For children who were born and raised in a war zone, the typical response is to find a way out of chaos and destruction. For Sniper Wolf, even after the rescue, with mental health as indicated by experience that the only real way he could cope with prolonged trauma is a part of it. However, probably because some types of anxiety disorders, she also was eager to distance themselves from it. As a soldier, he became part of the very terrorized him as a child. As a sniper, he may be relieved of fear and anxiety as a child to stay away from the front lines, taking the life from behind the scope of his rifle. This theme is one part of what is etched in a repeat of their youth in "Beauty and the Beast" military unit in the upcoming finale of the MGS series, albeit with a more literal interpretation.

Liquid Snake, one of the series' main antagonist, also displays a number of psychological disorders. The initial goal seemed to have little more than "world conquest" standard, but as the plot progresses, it was revealed to be much deeper. As a genetically-changed "twin" to the protagonist, Solid Snake, Liquid showing signs of civil status, causing anxiety. Changed to be the inferior of the two brothers, Liquid encouraged her to perform in every aspect of military life to prove that genetics is not going to lower defines itself. Status anxiety also encourage him to lead an army revolt in an attempt to defeat his father and create a utopia for soldiers. His killer competition with his brother was also encouraged by the status anxiety, because he realized a desire to kill his brother to prove that he is better than both his brother and father. The desire to beat his brothers and his father is a consistent factor in the appearance in the series. He also showed little Messiah complex in his desire to fulfill his father's dream, as he expanded the plan to not only create a haven for soldiers, but also to destroy the government which will be used and remove them.

Status issues also appear a little anxiety in the goals of the Big Boss, Liquid and Solid Snake's "father." A man regarded as "the perfect soldier," his genetic material used to create "children," even as he was one of them modified to be lower than the others. In solidarity, he quickly realized that the time will come when people like him will no longer be required and will be disposed of by the government they served as obsolete junk. Own status anxiety, coupled with frustration at how the U.S. government betrayed mentor to save their reputation, forged the idea of a soldier's utopia in mind. It was during the second attempt to establish a kind of utopia - which he called "Outer Heaven" - that he was killed in battle by Solid Snake, his genetic son. Insisting his refusal to be referred to by the code name "Big Boss" also reflects the status anxiety of the events that led to his many names. He hated the fact that he was awarded that codename because he killed his mentor, "Boss," for the exiled government and left - despite faithful service - just because it is politically convenient to do so. The bitter irony of his name did not escape his attention.

However, perhaps the most interesting psychological cases among the MGS series will be casting my own protagonist, Solid Snake. According to notes scattered throughout the game, Snake show signs of social anxiety at an early age. Trained to be a perfect killer and the most stealth warrior, he was raised to dislike emotional attachment and see the closeness with others as a potential weakness. Social anxiety was reinforced by a second primary mission, where he had to kill her friends and her father to meet its mission objectives. A fight with Gray Fox, his friend, also an instance where he shows the performance anxiety, which is very reluctant to fight a man who was regarded as a friend and fight the winner. His trail status anxiety also play a role in his character, although not in the way most would expect. He views himself not as a hero of the people around him believe he was, but only as "an old killer, hired to do the work wet." He constantly seems to want to prove that he is more than just a soldier he believed himself to be, but it certainly can not get away from the battlefield. Status anxiety His conflict is sometimes played out in subtle, because he no longer wants to be involved in the fighting and just live his life in confinement. However, he understood that he was a soldier and she will always be a soldier, with only one house into a battlefield chaos.

A common feature among the front-line soldier characters from MGS series is their inability to feel grief over the loss. The explanation is that, because they are more and more open to the horrors of war, they began to lose the ability to grieve over the loss of friends and family. This has been described as a side effect of the horrors of war over a soldier's mental health, especially in cases of Big Boss and Solid Snake, who both had to endure the trauma of killing someone that they are emotionally.


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